Shipped two commercial games, that i actively maintained through updates and player feedback.
Solo developed, responsible for all gameplay systems and programming. External assets were used for art and audio.
Big City Memories
Systems Created: Dialogue · Mission Tracking · Cutscene · Localization · Day/Night Cycle · NPC Weekly Schedules · Time & Location-Based Events · Crowd Simulation · Inventory · Store (Buy/Sell) · Save System · Minimap · Diegetic Phone Menu · Gallery Unlocks
Sunshine Countryside
Systems Created: Beetle Catching · Beetle Battle · Fishing · Bug & Fish Catalog · Mission Tracking · Dialogue · Achievements · Save/Load · Diegetic Notebook Menu
Systems
Detailed breakdowns of the gameplay systems I designed and implemented,
covering architecture, design decisions, and technical execution.