Shipped two games, that i actively maintained through updates and player feedback (Patreon).
Solo developed, responsible for all gameplay systems and programming. External assets were used for art and
audio.
Sunshine Countryside
Systems Created: Beetle Catching · Beetle Battle · Fishing · Bug & Fish Catalog ·
Day/Night Cycle · NPC and Beetle Schedules Based on Time of Day · Mission Tracking · Dialogue ·
Achievements · Save/Load · Diegetic Notebook Menu to Track Relationships and Catches
Big City Memories
Systems Created: Dialogue · Mission Tracking · Cutscene · Localization · Day/Night Cycle ·
NPC Weekly Schedules · Time & Location-Based Events · Crowd Simulation · Inventory · Store
(Buy/Sell) · Save System · Minimap · Diegetic Phone Menu · Gallery Unlocks
Systems
Detailed breakdowns of the gameplay systems I designed and implemented,
covering architecture, design decisions, and technical execution.